AI Insights · Timothy · October 2024
Top Down Games on Android in Czech Republic: Q3 2024 Performance
Explore the performance trends of the top 5 top-down games on Android in the Czech Republic during Q3 2024, with insights from Sensor Tower.
In the third quarter of 2024, the top 5 top-down games on the Android platform in the Czech Republic exhibited varied performance trends. This overview, based on data from Sensor Tower, highlights the weekly downloads, revenue, and active user metrics for each game.
Offline Games - No Wifi Games, developed by JindoBlu, showed a mixed performance. The game started the quarter with weekly downloads of around 9K, peaking at 13.8K by the end of July. However, downloads declined steadily, closing the quarter at approximately 3.8K. Weekly revenue remained relatively stable, hovering around $20 to $43, and weekly active users peaked at over 40K in early August before declining to about 30K by the end of September.
Block Blast! from Hungry Studio experienced consistent weekly downloads, starting at 5.7K and ending the quarter with a notable increase to 11.2K. The game's weekly active users fluctuated, starting at 32.6K and reaching nearly 39.4K by the end of September. However, the game did not generate any revenue during this period.
Brawl Stars, a popular title from Supercell, maintained strong revenue figures throughout the quarter, ranging from $146K to $183K. Its weekly downloads showed a slight decline, starting at 5.2K and dropping to about 3.8K by the end of September. Despite the decrease in downloads, the game managed to sustain a high number of active users, with figures consistently around the 530K to 595K mark.
Prison Life: Idle Game by Supercent, Inc. had a challenging quarter in terms of downloads, which began at 6.5K and diminished to around 1.6K. Active users, however, increased from 7.3K to approximately 21K. The game generated minimal revenue, with only a few dollars recorded sporadically throughout the quarter.
Lastly, Vehicle Masters from SayGames Ltd experienced a steady stream of downloads, starting at 3K and ending at around 3.2K. Weekly revenue was modest, with figures ranging from $3 to $14. The game's active user base remained fairly stable, fluctuating between 28.5K and 36.6K over the quarter.
For more detailed insights and analytics, visit Sensor Tower's website.